//=============================================================================
// ScreenSprite
//=============================================================================

Yanfly.Core.ScreenSprite_initialize = ScreenSprite.prototype.initialize;
ScreenSprite.prototype.initialize = function() {
  Yanfly.Core.ScreenSprite_initialize.call(this);
  if (Utils.RPGMAKER_VERSION && Utils.RPGMAKER_VERSION >= '1.3.0') return;
  this.scale.x = Graphics.boxWidth * 10;
  this.scale.y = Graphics.boxHeight * 10;
  this.anchor.x = 0.5;
  this.anchor.y = 0.5;
  this.x = 0;
  this.y = 0;
};